Audio Device Troubleshooting

Gain Staging 101

FEBRUARY 17, 2022
Q: I'm getting a low output from my microphone. I know its a good mic. Is something wrong with my mixer/interface, or am I doing something wrong? We’ve helped lots of folks with this question over the years, with various combinations of Microphones, Mixers/Mic Preamps. You didn’t mention what type of mic(s) you were using, and what audio sources you were recording, or what signal level (numerically) you were getting into your recording software, so I’ll try to cover a range of possibilities. Note that while the content below refers mainly to recording with microphones, the same principles apply when recording guitar, bass or keyboards direct as well. Consider the output level of the mic and the volume of the sound source… Dynamic Mics (like the Shure SM57 and SM58) are designed to handle very loud sound sources without distorting. For example, either mic can be placed in front of a guitar or bass amp, and with the mixer set to unity gain (applying no additional gain). They’re designed to be shouted into without generating a signal that would clip a mic preamp. According to the SM58’s specs, if a 94dB audio source is placed 1in from the grill, it will register at -54 on a Mic input set to unity gain. The good news is that most computer audio interfaces have a lower noise floor than many of the most legendary and respected mixers out there, and provide up to 50db of gain. This means that these units can apply more clean gain to a signal than many other devices. As you experienced, however, cranking the mic preamps to their maximum setting often results in unacceptable levels of noise. The reason behind this is that all amps (guitar amps, mic preamps etc) are designed to be quietest when operated within a range of levels. On most mixers, you’ll find that beyond 3 O’clock, the preamps get increasingly noisy. Depending on what you’re recording, and how loud it is, you may find yourself in a situation where the mic’s positioned properly, the gain is turned up to 3 O’clock or higher, but the level coming into your recording program is nowhere near 0dB. In this circumstance, it’s not usually recommendable to turn the mic preamp up any higher. This would get it into its least efficient range, and impart more noise into your recording. If possible, try to improve the level of signal coming into the mic. Turn up the sound source (or sing louder), or move the mic closer to the sound source. Of course, for all sorts of reasons, this may not be possible or desirable. So, assuming that you’ve exhausted all the above, the next thing to consider is, "What is an acceptable recording level?" In the digital world, 0dB = a ruined recording, so when recording/tracking, you’ll want to leave yourself some headroom. A clearance of -6 to -12 is recommendable. This means that the maximum (not average) level you want to see on the software’s input meters is somewhere between -6 and -12dB. If you’re using Cubase, the mixer window (F3) can numerically display (in the black box below each fader) the maximum signal level that has been registered on any audio track. This can be really useful when setting levels because it holds the maximum level until you click on it. This allows you to perform test takes, reposition mics, and adjust gains without having to keep a constant eye on the level display. 24-bit recording affords us incredible dynamic range (compared to 16bit or many analog systems). The noise floor is so low, that a cleanly recorded signal can be boosted significantly after being recorded with little or noticeable addition of noise. Rather than turning up the preamp too high, stop at 3 O’clock or so, and apply any additional gain at mix down. One situation where people often need help is when laying down vocals over pre-recorded stereo tracks. Often people will get a song or ‘beat’ from a producer in a ready-to-go stereo format and want to lay down vocals on top. The problem is that the track is already compressed, limited, mixed etc, and hits hard when you listen to it. It has a consistent level that hovers at or near 0dB. This is almost exactly the opposite of the type of signal captured from a vocalist in front of a mic. A vocal signal (when being recorded) fluctuates from low level to very high level and needs lots of headroom (clearance) to prevent the loud parts from accidentally clipping (reaching 0db). The first time many people find themselves in this situation, they’ll feel like the vocal signal is too weak. In fact, it’s the pre-recorded track or ‘beat’ that is too loud. While recording in this situation, it is necessary to turn the pre-recorded track way down so that the incoming vocal blends well with it during recording. Turn the headphones up if necessary to bring the vocals/instrumental mix up to a good overall level.  After recording, you’ll turn the instrumental track back up, and begin to apply compression and limiting to the vocal to bring it up to level with the instrumental track. Whatever you do, avoid turning up the mic input level too high to try to match the other tracks.  How you set the mic input level is not decided by material on other tracks, rather your sole goal is to get an acceptable recording level that still leaves enough headroom to avoid clipping. With each vocalist you work with (including yourself), you’ll get to know how much headroom you should leave. When setting the levels with a vocalist in front of the mic, I’d recommend doing a test take of the actual material to be recorded (as opposed to ‘check 1…check 2’). This way, you get a good picture of the dynamics you should expect during the actual recording. Based on the maximum level of the test, I’d make sure that there’s at least an additional 6dB of headroom (12db if you don’t trust the consistency of the vocalist) between the max observed input level and clipping.   Here are a few other tips that you might helpful… What makes a track (any track…vocal, drums, bass, final mix etc.) sound loud is not how loudly it is captured during the recording process, but the treatment (compression, limiting, eq etc.) that is applied to it during the mixdown process. To put this in perspective, consider the following… During recording, the main priorities are to… Accurately capture the performance with a good signal level, but without clipping (reaching 0dB) When recording/overdubbing over pre-recorded material, provide the performer/artist with a headphone mix of the pre-recorded material that is loud enough and is balanced enough to allow them to perform their take well. After recording, during the mix-down, the main priorities are to… Apply volume adjustments, effects, eq, compression and limiting to shape the sound of individual tracks so that they fit well (sonically) with the other tracks. Balance all the elements of the recording (tracks) in relation to one another to get the best possible complete picture. After the mix-down, during the mastering process, the main priorities are to… Apply adjustments to the final mix (stereo or surround sound) including eq compression and limiting to maximize the recordings’ overall volume, and ability to play well on a variety of sound systems (car stereo, home stereo etc.). If a complete album is being mastered, each song is also balanced for volume and overall tone in relation to the other songs. So, while recording, it’s typical for the pre-recorded material to be out of balance with the incoming audio being recorded. This can’t really be achieved until mix-down anyway and is especially true if you’re recording vocals over a finished or semi-finished instrumental track. You’ll want to make some rough adjustments to the pre-recorded material to provide a rough headphone mix that’s a comfortable volume for the performer/artist being recorded. Again, since the level of the incoming signal can only be turned up so high, creating the headphone mix usually involves turning the pre-recorded tracks down.   Here’s another example that might be helpful… When a movie is being shot, you’ve got blue screens, stand-in actors, computer-generated characters effects, explosions, lighting etc. Then you’ve got multiple cameras and microphones recording different angles and takes of the scene. Until all these elements are stitched together, in the end, you’ve basically got a big mess. And this mess is what the actors and crew experiences during the entire shoot. In StarWars, when the Emperor fights Yoda, the actor being filmed is standing in some warehouse talking to a stand-in, or staring at a tennis ball on a stick. The film-crew provides the actor what’s necessary for them to do their performance… a bare bones framework of the scene, and a comfortable place to sit between takes. It is often not until the premiere that the actor has a chance to see it all come together. This is the role that the headphone mix plays. So, when it comes time to do the vocals, you’ll want to turn all the other pre-recorded tracks down (in the recording software) so that they sit well relative to the vocals currently being recorded. It is only after the recording, in the mix-down phase that you’ll be able to get everything in their final relationship. Here are two additional things to consider… The Mic may not be well matched to the sound source. If you’re recording vocals, and they’re not loud rock vocals, you’ll probably want a condenser mic. These mics are much more sensitive than dynamic mics and will help you get much better results with most vocals. If you’re recording acoustic instruments other than a kick or snare drum on a drum kit, you’ll also get better results with a condenser mic.   The Mic may not be well matched to the preamp. Some mics, while revered for their tonal quality, have very low outputs levels. These mics really benefit from specialized ultra-clean, high-gain preamps. Some examples of low output mics are… ElectroVoice RE20 – very popular in the radio broadcast industry for speech applications. Also a great mic for kick drum or rock vocals. Stevie Wonder’s favorite live vocal mic. You can get right on it and scream, and you’ll never distort it. The downside is that it has a very low output. Pretty much any preamp you plug it into will need to be turned up almost all the way. This mic really needs a high-gain, super clean (expensive) preamp. Shure SM7B – same uses, pros and cons as the RE20 Ribbon Mics – Great smooth sound, but very low output. The preamps that are often recommended for these mics are often so specialized (so clean and such high gain) that they’re sometimes referred to specifically as ribbon mic preamps. 
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Troubleshooting DPC Latency

MARCH 2, 2022
CONTENTS What is DPC? Understanding DPC Solving DPC Latency issues What is DPC? DPC (Deferred Procedure Call) is the operation that Windows uses to assign a priority to processes/drivers that run at the same time in the same system. When certain processes unrelated to streaming audio take longer to process than normal, audio drivers will have difficulty sending and receiving the processed data, often resulting in audio distortion, pops and clicks, and will occasionally cause interfaces or devices to disconnect from your computer altogether. When troubleshooting DPC Latency, it's important to realize that the primary deciding factor when these issues occur is largely going to center around device drivers. While required for usage, an outdated driver may cause additional strain on your computer's processes, resulting in slower processing time and  Understanding DPC Its important to understand that DPC latency is not the only possible cause for the aforementioned audio distortion. To test whether or not this is the cause of this issue, you can use the following software, developed by Respledence : Latency Mon  (Windows 7 and later). To run the tool, click the Play button while playing audio that is being processed by your interface. After several minutes, if there are no DPC problems, the scan will report such.                      If problems do occur, the reporting text will be red and the drivers and processes that are the likely cause of the problem will be displayed. Solving DPC Latency issues Occasionally, device drivers can be updated through Windows Updates in addition to the manufacturer's release. Its important to ensure to check that these drivers are up to date as soon as you start experiencing DPC issues or any sort of audio distortion. To do this, you can follow the Windows OS specific instructions outlined below.: Windows 7: Go to Start > Programs > Windows Update > click 'Check for updates' Windows 8: Go to Control Panel > Windows Update > click 'Check for updates' Windows 10: Click the Windows icon in the bottom left corner of the screen > Settings > Updates and Security Intel based systems use the Driver Update Support Assistant to find driver updates for your system. This tool can be downloaded here. If updating these Windows drivers does not rectify your DPC issues, you must then isolate the driver or processes that are causing these issues to occur. Common problematic areas are: Network/WiFi adapters Card readers Unused Audio Devices Bluetooth adapters Graphics card To narrow down which device causing the issue you can try disabling the above components in Control Panel > Device Manager (Note : on-board graphics cards should not be disabled as part of this troubleshooting) and then run the LatencyMon software. If no errors appear, it is safe to assume that the device you've disabled is the device causing these issues, and you should be able to continue with your work without further issues caused by DPC Latency.
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How to Disable Exclusive Mode for my Audio Device?

DECEMBER 12, 2023
Follow these steps to turn off Exclusive Mode for your audio device. This can help to improve the audio performance issues you may be experiencing. TABLE OF CONTENTS Windows 10 Windows 11 Windows 10 1. Find the speaker icon in the system tray and right-click: 2. Then, choose Open Sound Settings: 3. Next, choose Device Properties:  4. Then, choose Additional Device Properties: 5. Finally, on the Speaker Propeties Menu, choose the Advanced tab and then, under Exclusive Mode, ensure that both boxes are unchecked. Windows 11 1. Right click on the speaker icon in the bottom-right corner of your display, then select Sound Settings. 2. Scroll down to Advanced and click on More Sound Settings. 3. Under the Playback and Recording tabs, right click on your audio interface and click Properties. 4. Click the Advanced tab, ensure the 2 boxes below are unticked, then click Apply.
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Troubleshooting audio issues in Serato

DECEMBER 30, 2024
If you're experiencing any difficulties with the sound in Serato, please close the software, but leave your hardware connected via USB and powered on, and check your computer's sound settings to make sure that your Input and Output are set to the default devices. If either option is set to your controller, it will cause a conflict with Serato's audio settings. Windows: Input should be set to Microphone Array and Output should be set to Speakers (Realtek Audio) MacOS: Input should be set to Built-In Microphone and Output should be set to Built-In Speakers Once these are set properly, you can reopen Serato and try again.  If using external speakers, open the Serato settings, navigate to the Audio tab, and confirm Use Laptop Speakers is NOT enabled.  For further assistance, please contact technical support.
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Audio output from my controller sounds doubled, or has an echo effect. What do I do?

APRIL 12, 2023
If the audio output from your DJ controller sounds as if it has an echo effect (although no effect is enabled), or sounds as though the track is double, this is usually because there are two sources of audio playing through the channel at the same time. This is often related to a Serato DJ setting and is easy to resolve.  There are two ways to resolve this:  Disable the "Use Laptop Speakers" setting in Serato. Set the default output device to something other than your DJ controller. Disable Use Laptop Speakers Setting This feature allows users to send Serato DJ audio output to their laptop speakers (or whatever device is set as the system's default output device) if the user is unable to use the audio outputs on their Serato device/controller. If you are using the audio output on your controller, there is no need to have this setting enabled. To disable it: Connect your DJ controller. Open Serato. Open the Setup Menu and select the Audio tab. Under the Audio Output, uncheck the box next to Use Laptop Speakers. This setting will not be visible if you do not have a compatible hardware controller connected. For more information on this setting, please visit the Serato article here. Change the Default Audio Device Instead of disabling the setting, you can instead make sure that the "laptop speaker" stream from Serato does not go to your controller by checking that your DJ controller is not set as the default output device in your system. Windows Close Serato DJ. Connect your DJ controller. Go to your Control Panel > Hardware and Sound > Sound. Under Playback, select the device you would like to set as the default playback device. Click the Set Default button at the bottom to set this as your default output device. Go to the Recording tab. Select the device you would like to set as your default input device (or microphone). Click the Set Default button at the bottom to set this as your default input device. Open Serato and test. macOS Close Serato DJ. Connect your DJ controller. Click on the Apple menu (top-left of the screen) > System Preferences > Sound. Select the Output tab at the top. Simply select a device other than your DJ controller to set that device as the audio output. Select the Input tab at the top. Simply select a device other than your DJ controller to set that device as the audio input. Open Serato and test.
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